VC is a turn-based, tactical strategy game in which you control a squad of soldiers. Since tactics are involved, you spend a lot of time looking at maps. Here, the blue circles with the funny icons are my guys, and the red circles with the funny icons are enemies. The yellow circle is the goal, and the concentric red circles are where enemy mortar shells will land.
Doesn't examining this map make you want to play the game? :-)
What makes VC unique is how you control each soldier. Instead of giving orders or moving soldiers on a grid, you control each soldier in a 3-D world. The game is turn-based, so while you're controlling one soldier, no one else moves . . . sort of. You'll have to play the game to understand. Anyway, the gist is that VC avoids the pressure of real-time strategy games and other 3-D worlds, but it still has immersion and emotion.
From Valkyria Chronicles |
You see, I love optimizing things. And games are easy to optimize, compared to reality. In this mission, "Escape from Forest Snare," a typical result is finishing the mission in 4 or 5 turns. If you're good or lucky, you can do it in 3 turns. But on the Internet, someone reported finishing the mission in 2 turns! The reported method required some tricks and a lot of patience, but it also sounded like an intriguing challenge.
In the end, I was able to duplicate the reported results (hence the last photo). But, I also discovered an incremental improvement to the reported method (hence the other photos). In VC jargon, I used only two "Double Movement" abilities, rather than three!
For most people in the world, that means absolutely nothing. For most people who've played Valkyria Chronicles, that still probably means nothing. Perhaps ten people in the entire world would appreciate this result.
But, I'm still glad I did it.
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